Umgca weMidlalo

I-iliso iyinxalenye ebalulekileyo yekhompyutheni . Ibhekisela kwiinkcukacha ezifumanekayo ixesha elide. Unikwa ukubaluleka okukhethekileyo ngabantu abachitha ixesha elide bedlala imidlalo. Kule meko, iimpawu zenkqubo yokujonga i-game izakuxhomekeka kumgangatho womfanekiso kwaye ududuze ixesha lokungcola kwikhompyutha.

Unokukhetha njani i-monitor monitor?

Ukujongana nombandela wendlela yokukhetha iliso elifanelekileyo lokudlala, kuyacetyiswa ukuba ufunde ulwazi malunga nemigangatho yezobugcisa, ezibandakanya:

  1. Ubungakanani besikrini . Ilinganiswa ngamasentimitha, i-intshi enye ilingana no-2.54 cm. Le yayizikhulu encinci efanelekileyo kubadlali abaqalayo. Ukuba idiagonal i-19-22 intshi intshi, esi sikhulu siya kuneliswa ngabadlali abaninzi abanolwazi abachitha ixesha leengonyama ngexesha labo ngasemva kweso saziso. I-gamer ekhangayo iya kukhetha ukudibanisa ngobukhulu bama-intshi angu-24. Nangona kunjalo, kufuneka kuhlaziywe ukuba amandla amakhadi aya kuwufanisa.
  2. Ifomathi yenkqubo yokujonga i-computer kwikhompyutha . Ukuze ukwazi ukunandipha umgangatho wemidlalo, udinga umlindo wideskrini onomlinganiselo we-16: 9 okanye we-16:10. Oku kungenxa yokuba ininzi imidlalo ikhutshwa kule fomethi.
  3. Isigqibo seskrini . Imele inani elipheleleyo leengongoma - iipekseli, ngokuzenzekelayo kunye nendawo. Ukwenza imifanekiso kwisikrini ibonakale ibuhlungu, kuyacetyiswa ukuba ukhethe abahloli kunye nokwandiswa kwee-pixels ze-1920x1080.
  4. Ixesha lokuphendula . Le ngenye yeeparameters ezibalulekileyo zesondlo. Ubonakaliswe njengethuba elichithwa yi pixel yamatrix ekutshintsheni ukusuka kumbala omhlophe osebenzayo kumnyama omnyama, kunye nangendlela ephilileyo. Umlinganiselo wenziwa kwiimillisecond. Inombolo engcono kakhulu yincinci. Imidlalo, oku kubaluleke kakhulu, kuba bayitshintsha ngokukhawuleza komfanekiso. Ngoko ke, ukuphendula ngokukhawuleza kweematriki kwiinguqu ezinjalo kuyimfuneko.
  5. Ubume bokukhanya . Ukufunda kakuhle umfanekiso owufuna umqondiso omkhulu wokukhanya.
  6. Ubukho kwikharityhulam yevidiyo yeziphumo zedijithali DVI ne-HDMI, eziya kuvumela ukuhambisa isignali ngaphandle kokuphazamiseka.
  7. Uhlobo lomthamo we- game monitor. Ngokomzekelo, i-matrix kunye neteknoloji yokuvelisa i-TFT IPS ifanelekile kumidlalo, kodwa ingenakunyuswa ngokupheleleyo, kuba ixesha lokuphendula elaneleyo. I-matrix kunye neTFT ye-teknoloji ye-MVA inezibonakaliso ezingcono kwaye ikhetha kakhulu. Enye yeyokuqala kunye neyona ende kakhulu esetyenziswayo yiTFT TN matrix. Kodwa, nangona kunjalo, kukhethwa ngabathengi abaninzi, kuba kunomzuzu omfutshane wokuphendula.

Umdlalo uhlola uAsus

Ukudumela kakhulu phakathi kwebalasethi banandipha umdlalo wokugada i-Asus, ehambelana nobuchwepheshe bamuva. Abasebenzisi abanzileyo baya kunqwenela ukuba bajonge i-diagonal 27 intshi kunye nesisombululo sama-pixels angama-2560x1440. I-matrix ibonakaliswe ngeengalo ezibubanzi kunye nokuhluke kakhulu. Ixesha lokuphendula li-4 millisecond, kwaye isreyimu yesilinganiselo sifinyelela kwi-hertz ayi-165.

Iveki ixhotyiswe ngee-USB iziganeko kunye neziphumo zomsindo ze-headphones. Intaba ekhethekileyo, apho iliso liphakanyisiwe khona, linikeza ukusetyenziswa kwayo ngokukhululekile, unokulungisa ukuphakama nokujonga ukuthambekela ngokukhululeka. I-HDMI izibuko zisetyenziselwa uxhumano.

Ngaloo ndlela, ukwazi ulwazi oluyimfuneko malunga neempawu zobuchwephesha beebhendi zekhompyutha, ungayifumana indlela efanelekileyo kakhulu.